Twelve Bedrock seeds featuring deep dark ancient cities, gray pale gardens, dark oak woodland mansions, underground monster spawner dungeons, and soul sand valley bone fossils.
Darkness and hostile structures define the most unsettling worlds in Minecraft PE 26.63. Instead of open plains, these maps drop players near gray pale garden canopies, multi-story woodland mansions, cobwebbed monster spawner dungeons, and subterranean deep dark ancient cities.
Every seed below has been verified on Bedrock Edition with exact structure coordinates for underground spawners, ancient city portals, and dark forest mansions.
1. Ancient City Portal and Secret Obsidian Mansion Room
Deep below the surface at (4164, 497), a sprawling ancient city centers around a reinforced deepslate portal frame lit by soul fire and surrounded by sculk veins. Closer to spawn, an underground zombie spawner dungeon sits at (-23, 73), while a copper trial chamber waits at (-442, 168).
Inside the dark forest at (637, -627), a woodland mansion hides a sealed interior room where an obsidian shell encloses a solid diamond block.
- Zombie spawner: X -23, Z 73
- Woodland mansion: X 637, Z -627
- Ancient city: X 4164, Z 497
- Trial chamber: X -442, Z 168
2. Twin Ancient Cities and Spider Spawner Dungeon
Two separate ancient cities generate in the deep dark at (355, 1183) and (804, 1247), filling a dark cavern beneath the overworld with sculk sensors, shriekers, and deepslate ruins.
Near spawn at (209, 244), an underground mossy cobblestone dungeon houses a spider spawner beside two wooden loot chests.
- Spider spawner: X 209, Z 244
- Ancient city: X 355, Z 1183
- Second ancient city: X 804, Z 1247
3. Eroded Badlands Hoodoo Canyon and Buried Ruined Portal
Tall terracotta spires and dark layered cliffs form an eroded badlands canyon along a narrow river channel, leaving barren orange sand and dead bushes across the valley floor.
Tucked into a sandstone and terracotta recess nearby, a buried ruined nether portal sits over glowing magma blocks and netherrack.
4. Stronghold Portal Spawner and Deep Dark Ancient City
At (693, 256), a stronghold end portal room holds an active silverfish spawner cage above a lava pool, with a stronghold library wing nearby at (676, 223) and an underground zombie spawner dungeon at (192, 385).
Deeper underground at (299, -512), a deep dark ancient city stretches across a dark cavern with deepslate ruins and soul fire.
- Zombie spawner: X 192, Z 385
- Stronghold library: X 676, Z 223
- Stronghold portal: X 693, Z 256
- Ancient city: X 299, Z -512
5. Twin Ancient Cities and Soul Sand Valley Bone Fossil
Two neighboring ancient cities fill the deep dark at (-413, -599) and (-339, -767), while two underground copper trial chambers sit closer to spawn at (135, 160) and (187, 209).
Across the nether portal, a soul sand valley cavern reveals a white bone ribcage fossil resting on soul soil inside thick turquoise fog.
- First trial chamber: X 135, Z 160
- Second trial chamber: X 187, Z 209
- First ancient city: X -413, Z -599
- Second ancient city: X -339, Z -767
6. Spider and Zombie Dungeons with Deep Dark Ancient City
Near spawn, an underground spider spawner dungeon generates at (72, 97) and a zombie spawner intersects a mineshaft at (214, 39), flanked by copper trial chambers at (61, 742) and (725, 671).
At (-220, 2970), a deep dark ancient city covers the cavern walls and stone walkways in dark sculk blocks and sensors.
- Spider spawner: X 72, Z 97
- Zombie spawner: X 214, Z 39
- First trial chamber: X 61, Z 742
- Second trial chamber: X 725, Z 671
- Ancient city: X -220, Z 2970
7. Pale Garden Canopy and Lava-Lit Ancient City
A gray pale garden biome spreads across the hillside next to a dark oak forest, shading the ground beneath pale oak leaves and hanging moss.
Underground, a zombie spawner dungeon waits at (158, 244) near a lush cave at (387, 535), while a deep dark ancient city stretches beneath a low cavern ceiling lit by vertical lava streams.
- Zombie spawner: X 158, Z 244
- Lush cave: X 387, Z 535
8. Pale Garden Bordering Woodland Mansion and Ancient City
A gray pale garden biome meets a dark forest filled with giant red and brown mushrooms right beside a woodland mansion at (291, 608), with an upper mansion chest at (251, 601).
Further out at (-3056, -2116), a deep dark ancient city lines a subterranean chasm with deepslate walls, soul lanterns, and sculk patches.
- Woodland mansion: X 291, Z 608
- Mansion upper chest: X 251, Z 601
- Ancient city: X -3056, Z -2116
9. Dark Forest Woodland Mansion and Skeleton Spawner
A three-story woodland mansion rises out of a dense dark oak forest, while an underground skeleton spawner dungeon sits close to spawn at (89, -35) and a trial chamber generates at (-158, 87).
At (1704, 833), a deep dark ancient city spans a wide cavern near a stronghold end portal room at (1871, 802).
- Skeleton spawner: X 89, Z -35
- Ancient city: X 1704, Z 833
- Trial chamber: X -158, Z 87
- Stronghold portal: X 1871, Z 802
10. Nether Fortress Blaze Spawner and Coastal Woodland Mansion
Two underground monster dungeons sit near spawn with a zombie spawner at (89, 99) and a skeleton spawner at (196, -166), while a deep dark ancient city waits at (-129, -1269) and a stronghold portal sits at (136, 748).
On the surface, a dark oak woodland mansion overlooks a forested coast, and the nether portal leads to a nether brick fortress walkway guarded by a blaze spawner cage.
- Skeleton spawner: X 196, Z -166
- Zombie spawner: X 89, Z 99
- Ancient city: X -129, Z -1269
- Stronghold portal: X 136, Z 748
11. Soul Sand Valley Bone Fossil and Double Ancient Cities
Two deep dark ancient cities generate at (-1138, 131) and (-1621, 3172), accompanied by an overworld zombie spawner dungeon at (186, 27) and a woodland mansion at (1843, 4093).
Inside the nether, a soul sand valley floor exposes a white bone ribcage fossil and a dried ghast surrounded by blue soul fire.
- Zombie spawner: X 186, Z 27
- First ancient city: X -1138, Z 131
- Second ancient city: X -1621, Z 3172
- Woodland mansion: X 1843, Z 4093
12. Amethyst Geode Zombie Dungeon and Deep Dark Ancient City
At (100, -65), a mossy cobblestone zombie spawner room breaks directly into a purple amethyst crystal geode, with a second zombie spawner nearby at (66, -100) and a skeleton spawner at (188, -28).
Deeper underground at (-1716, 39), a deep dark ancient city surrounds a soul-fire center portal, while a stronghold end portal room sits at (1581, -832).
- Skeleton spawner: X 188, Z -28
- Zombie spawner and geode: X 100, Z -65
- Second zombie spawner: X 66, Z -100
- Ancient city: X -1716, Z 39
- Stronghold portal: X 1581, Z -832
How to use a seed in Minecraft PE
- Copy the seed with the Copy button.
- In Minecraft PE, tap Play, then Create New, then Create New World.
- Open Advanced, paste the number into the Seed box and create the world.
- Use Open in Seed Map to find each spot before you set off: the map shows villages, structures and biomes for the seed, and the coordinates match the game.